STRATEGI PELATIHAN SUMBER DAYA MANUSIA UNTUK KEBUTUHAN MD. ANIMATION (Studi Kasus Strategi Pelatihan di GMC Animation Solo)
DOI:
https://doi.org/10.56873/jimk.v3i2.241Keywords:
GMC, animation, training, industryAbstract
The role of animation education, especially for the production process learning, in vocational and higher education institution is considered still lacking, because the animation curriculum is too general, since all knowledge of animation production is taught, and at the end students must be able to master all areas of animation. In fact, the animation industry needs creative people who have certain skills and special abilities (animating, modeling, rigging, background artist, texturing). MD Animation, a subsidiary of MD Entertainment collaborates with the GMC Animation Solo Studio to recruit qualified animators. GMC Animation Solo organizes training / courses for prospective animators. This study examines the strategies of human resources training for the needs of MD Animation. The research methods used were case study and descriptive analysis. The training strategy undertaken by GMC Animation Solo is in the form of training material referring to the needs of MD Animation. Participants are trained to work on animation products by imitating examples from the existing animation products, both domestic and foreign products. Since its establishment in 2013 until now the GMC Animation Solo has only been able to supply 66 people to MD Animation. While the animators needs for Adit, Sopo & Jarwo’s film production are for about 350 animators. The obstacles faced by GMC Animation Solo among others are the lack of infrastructure, it has not been managed professionally, and the lack of experienced instructors. For further research it is recommended that the results of this study can be the initial information and then similar researchers can find solutions for the GMC Animation to be better developed.Downloads
References
Akbar, Ilham.(2009). Analisis Peluang Usaha Industri Animasi. Binus : Jakarta.
Bungin, B.(2003). Analisis Data Penelitian Kualitatif.PT. Rajagrafindo Persada : Jakarta.
Rachman, Faizal, dkk.(2015). Perencanaan Pengembangan Animasi Nasional 2015-2019, PT. Republik : Jakarta.
Hadi, Salihul. (2011). Strategi Program Komunikasi Korporasi. Jurnal Studi Komunikasi dan Media: Balai Pengkajian dan Pengembanagan Komunikasi dan Informatika Jakarta.
Moleong, Lexy J. (2006). Metodologi Penelitian Kualitatif. Bandung: Rosdakarya.
Prasetya, Budi dan Subandi. (2013). Analisis Kebutuhan Pasar Tenaga Kerja Subsektor Industri Animas dalam Konteks Industri Kreatif di Kota Semarang. Jurnal Admisi & Bisnis Versi Online : Jurusan Administrasi Niaga Politeknik Negeri Semarang Suharso dan Ana Retno N. (2001) Kamus Besar Bahasa Indonesia, Widya Karya:
Semarang.
Tony White.(2013). How To Make Animated Films, Burlington, Focal Press.
WEBTOGRAFI:
Peraturan Menteri Pendidikan dan Kebudayaan RI No.70 Tahun 2013. Kerangka Dasar dan Struktur Kurikulum Sekolah Menengah Kejuruan/Madrasah Aliyah Kejuruan.
Tri, Elisabeth. (2007). Materi Pasar Tenaga Kerja. https://sumberbelajar.belajar.kemdikbud.go.id/sumberbelajar/tampil/Pasar-Tenaga- Kerja-2007/konten2.html
Downloads
Published
Issue
Section
License
Penulis yang menerbitkan artikel di jurnal ini menyetujui ketentuan berikut:
1. Hak Cipta tetap pada penulis dan memberikan hak kepada Jurnal Ilmiah Komunikasi dan Multimedia sebagai otoritas untuk menerbitkan artikel dengan Lisensi Creative Commons Atribusi 4.0 Internasional, yang memungkinkan artikel untuk dibagikan dengan sepengetahuan penulis artikel dan jurnal ini sebagai tempat publikasi.
2. Penulis dapat mendistribusikan publikasi artikelnya secara non-eksklusif (misalnya: pada repositori universitas atau buku) dengan pemberitahuan atau pengakuan publikasi di jurnal Option.
3. Penulis diperbolehkan memposting karyanya secara online (misalnya: di situs pribadi atau di repositori universitas) sebelum dan sesudah proses penyerahan (lihat Pengaruh Akses Terbuka)

