Three-Dimensional Animation Design for the Local History Animation "The Origins of Banjarmasin City"
DOI:
https://doi.org/10.56873/jimk.v10.i2.583Keywords:
3D animation, blender, Local history, Banjarmasin, Educational mediaAbstract
The preservation of local history in the digital era requires innovative and interesting media, especially for the younger generation. This study documents the process of designing and producing a 3D animated film entitled "The Origin of the City of Banjarmasin" using Blender software. The project development method includes four main stages: historical exploration, pre-production, production, and post-production. The project produced a short animated film consisting of four key scenes that represent the thematic narrative of Banjarmasin's history, starting from life in a river village to its evolution into a modern city. In production, a hybrid approach is used by combining manual 3D modeling and the utilization of asset templates from open source for efficiency. The results of this project show that Blender is an effective tool for creatively visualizing historical content. 3D animation has proven to have strong potential as an educational medium to revitalize and convey local cultural heritage visually, interactively, and attractively to the digital generation. Three-dimensional visualization allows audiences to experience the historical atmosphere more deeply than conventional media, while opening up more engaging and memorable learning opportunities.
Downloads
References
Ainiyah, K., Hidayah, N., Damayanti, F. P., Hidayah, I. N., Fadila, J. N., & Nugroho, F. (2020). Design and build a 3D animated film about the history of the formation of the Samudra Pasai Kingdom using Blender software. JISKA (Sunan Kalijaga Journal of Informatics), 5(3), 164–176. https://doi.org/10.14421/jiska.2020.53-04
Carrozzino, M., Evangelista, C., & Galdieri, R. (2016). Building a 3D interactive walkthrough in a digital storytelling classroom experience. Informatica (Slovenia), 40(3), 303–310.
Chen, C. (2024). Highlights in Art and Design Research on the Production Process of Digital Media 3D Animation-Taking Blender as an Example. Proceedings of Art and Design Research, 7(2), 28.
Eliza, R., Hovipah, S., Nurazizah, S. T., Nabila, I. S., & Nugraha, R. G. (2024). Development of 3D Animated Videos About Student Discipline in Elementary Schools. Scientific Journal of the Education Profession, 9(2), 1311–1321. https://doi.org/10.29303/jipp.v9i2.2234
Manuri, F., Sanna, A., & Scarzello, M. (2023). A novel approach to 3D storyboarding. International Conference on Intelligent Technologies for Interactive Entertainment, 13, 178-192. https://doi.org/10.1007/978-3-031-55722-4
Hadi, E. K., Fadila, J. N., & Nugroho, F. (2021). Designing 3D Animation "Remember" with the Pose to Pose Method. Journal of Nuances of Informatics, 15.
Hall, S., & Liebenberg, L. (2024). Qualitative Description as an Introductory Method to Qualitative Research for Master’s-Level Students and Research Trainees. International Journal of Qualitative Methods, 23, 1–5. https://doi.org/10.1177/16094069241242264
Olliem, G. F. (2024). The Effectiveness of the Use of Educational Cartoon Animation Media on the Learning Interest of Elementary School Children. Journal of VICIDI, 14(2), 219–236. https://doi.org/10.37715/vicidi.v14i2.5176
Sousa, R. R. A. de. (2023). the Preservation of Historical Memory in the Digital Age: Challenges, Opportunities and Interactive Technologies in Teaching and Research. Revista Inter-Ação, 48(3), 894–915. https://doi.org/10.5216/ia.v48i3.76254
Sugiarto, & Widiastuti, S. (2020). The Effect of Cinematic Lighting on Story Emotions in 3D Animation Film. Scientific Journal of Computer Graphics, 14(2), 160–175.
Umam, T. K., & Musliyana, Z. (2024). Designing Sabang Kilometer Zero Virtual 3D Animation Video Using Blender 4.2. Journal of Informatics and Computer Science, 10(1), 41–47.
Xu, Z., Zhou, Y., Yi, L., & Kalogerakis, E. (2022). Morig: Motion-Aware Rigging of Character Meshes from Point Clouds. Proceedings - SIGGRAPH Asia 2022 Conference Papers. https://doi.org/10.1145/3550469.3555390
Zhang, Y. (2023). Optimization of the Animation Production Process utilizing Game Engine. Human Factors in Communication of Design, 90, 166–175. https://doi.org/10.54941/ahfe1003708
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Author

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Authors who publish articles in this journal agree to the following terms:
- Copyright remains with the authors and grants the Journal of Communication and Multimedia Science the authority to publish the article under the Creative Commons Attribution 4.0 International License, which allows the article to be shared with acknowledgment of the article's authors and this journal as the place of publication.
- Authors may distribute their article publication non-exclusively (for example: in a university repository or book) with notice or acknowledgment of publication in Option journal.
- Authors are permitted to post their work online (for example: on a personal website or in a university repository) before and after the submission process (see The Impact of Open Access)

